![]() ![]() If you award an estate in error, you can replace it by simply selecting a new Shield and replacing that owner. You can also do the same with village estates, so that players by default own specific estates at the start of the game. Click on a flag, and then click on a castle estate to award that castle estate to the player. The other ones all represent various AI characters that exist in the game. There are a total of 10 Shield icons to the right of the minimap. They are all unassigned by default, so you must tell the game who owns which estate. Once you've done this and you return to the editor menu, you will see the estates you have placed which contain either a castle or village icon in them. Position your cursor over the existing flag and then left click on it. To do this, while you have the flag icon selected, right click. You can move a flag by simply placing a new flag somewhere else in that estate's colour. The castle flag represents where the player's keep will be placed in the game, while the village flag represents where the village hall will be placed in that estate. Be careful here because they do both place the same marker flag in the estate, but they do completely different things. Select the flag you want, and left click anywhere in the estate where you want that to be placed in the game. Even if you only want a single estate on your map, you must still place a castle marker. Kingmaker scenarios, as well as custom war and peace custom scenarios require at least two castle estates: one for the player and another for an enemy Lord. This can be useful in certain circumstances, but unless you are doing this for a reason you should always place marker flags. ![]() If you place neither flags, the estate belong to nobody in the game. To place a Castle estate, you want to place a Castle Marker in your chosen castle estates. These can then be transported to Castle estates. A Village estate does not have a castle, and are villages of workers who you can get to produce resources. If there isn't a player or AI lord in that estate in the game, it turns to a village estate instead. There's a very important difference here: a Castle estate is an estate where a player or AI lord can have a castle there. The next thing which you must do is decide whether this should be a Castle estate or a Village estate. But you can highlight estates on the minimap in the same way you would in-game. Once done, you can switch to any other palette in the editor and this will return the view to normal. The best maps have estates which follow the pattern of the landscape rather than straight lines, but for the purposes of this tutorial, that's exactly what I'm going to do. Once you've selected which colours you would like to use on your estates, you should paint them as you desire. Personally, I tend to just work my way along the list numerically. Some people choose colours similar to represent those AI Lords they would like to own the estate. You can choose whatever colours you would like for the estates. ![]() It's also important to note that because you can only have 16 different estates, if you paint two separate areas the same colour they will both belong to the same estate. For some reason, number 11 does not appear to be on that list. There are 16 different colours, and therefore, a maximum of 16 different estates per map. To paint your estate, you should select one of the colours from the palette. ![]() It's generally best to start with larger brush sizes while you're painting estates. First of all head on over to the estates menu in the editor, and you will see something like this appear on the screen: In this tutorial I'm going to split the map into 4 different estates, all with different purposes. Painting estates should be done in a way which flows with the landscape for the best effect: Once you get more confident with the editor, the possibilities are endless. Personally, I always paint my estates last because by that point I can mix them all up a bit so they appear more random like the landscape. You can paint estates at any time during map creation, but one important point to note is that if you place a building then you will need to delete that building to change the estate it belongs to. Failure to do this will amost certainly result in an instant defeat (or in some cases an instant win) when you attempt to play your map. It doesn't matter what type of map you have, it's incredibly important to mark out estates to define exactly what they are and who owns them. If you load up a custom Stronghold 2 map and immediately lose with an instant defeat, this is almost certainly the reason why. Stronghold 2 adds this whole new feature which simply wasn't present before in any previous game, and for this reason it's important to understand exactly what this aspect of the game does. Painting estates is probably one of the most critical, but most overlooked, elements of Stronghold 2 map editing. ![]()
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